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Getting Started
What Will It Cost?
A common question we hear: "If
we start at the beginning
of a season, how much will we need to budget to race all
year?" Let's try for a range. Whether you start
with new or used equipment will impact the amount you spend. The majority of new go-karters start
with second hand equipment. Sometimes
you'll find it with a used engine ready to go. If you buy used
from a current go-karter, the engine will likely be used. A good
visual inspection of a used go-kart will reveal many potential
problems, but you can't tell what is inside the engine.
The Kart
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A used Cadet Kart will range in price from $800 to $1,500. The thing to
remember is that any kart without an engine can be made track
ready for approximately $600 to $700. This would include a
new Comer 80cc engine with the needed
hardware to get it bolted to the kart and hooked to the
drive wheels.
Summary;
you may be able to get your start for as little as
$900-$1000 on a used yet competitive chassis.
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New karts ready to race will cost in a $1,800 to $3,000
range.
Safety Equipment
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Current Snell Foundation rated full face helmet, non-moto
cross type; $129 to $600
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Skid resistant (not fire resistant/retarding) driving suit
will run from $120 to $600. You could use a skid resistant
jacket rather than the full driver's suit and pay in a range
of $50 to $100.
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You'll need what we call a neck collar, and it will cost
$25 to $75.
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Driving gloves are needed. They will cost in a range of
$22 to $100
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We strongly recommend a rib vest or guard. These cost from
$80 to $150.
Low to high on safety gear is $225 to $1500.
Is That It?
You'll also need a
two-gallon gas can and some quality pump and some good quality 2
cycle oil. You should
also have a small toolbox. The smallest of the small will get
you by, the type with the lid that opens to reveal a tray with a
bit more space below it. Your normal hand tools will get you
started. Bring a socket set, box end and open end wrenches,
pliers, Allen wrenches, and screwdrivers.
The most expensive thing you'll need is transportation to the
racetrack. This comes in all forms. Karts show up shoved in
the trunk of a car, in the back of a pick-up truck, inside a
van, on a snowmobile trailer, or even in a purpose built
enclosed trailer used only for go-karting. These are go-karting's
version of NASCAR's million dollar semi trucks with spare cars,
engines, living quarters, kitchen, machine shop, and you name
it. Neat stuff, but completely unneeded and nothing that equates
to wins or speed on the track; you just got to get there.
OK, Is That It?
A
race day entry fee. Check the schedule for specific costs. This includes the driver's insurance
pass. Practice sessions will cost a driver
about $10. On race days, anyone entering the pit area will need
a pit pass. These are currently in the $10-$25 range. Practice days
are free for spectators.
Regional and national race programs exist. These series are
filled with go-karters with 2 plus years of experience. The cost
of programs like these go up due to the added travel costs. If a
weekend of go-karting in Indiana is what you desire then the
cost of lodging, travel, and meals will be a part of your race
budget. Your go-kart career may take on a "National"
flavor, and this is the training ground for the professional
driving ranks we talked about.
Your First Race Day!
This
will be a nervous time, but a fun kind of nervous. This is
bigger than their first day of school! You're going
to meet a lot of new people. Just remember that they all were
beginners a very short time ago. They remember that and will be
glad to advise or help you. You will have read about the rules
and typical race day procedures by now, but you'll have to start
remembering it as things go by at a very fast rate! Shouldn't be
a problem, remember to listen carefully in the driver's meeting.
When this first day is past it will be bittersweet. You'll be
glad that you put it behind you, but you'll remember it fondly
as some of the best fun you've ever spent with your child. Racing Rules
Remember the first time you saw a hockey or soccer game? Or
better yet an Australian football game. You wondered most of the
way through what the heck the rules were, and what these people
were trying to accomplish. Well let's take a bit of time to go
through some of the rules/standards/norms of go-kart racing.
Strangely enough, not all of this information is always written
down in any one place. These procedures, rules, standards,
norms, expectations of all racers are gleaned from several
sources. Rule books, driver's meetings, customs, and from other
sports that also practice good sportsmanship. Whether this is
new information or a refresher to our readers, we feel it is
good to review from time to time. After all, any sporting event
is much more fun to participate in or watch if you know the
rules.
Drivers Meeting
Every race day just before the races kick off there is usually a
driver's meeting. This is the time that the race director and
flagman will tell the competitors about the days events. The
intent of this communication is to express what is expected of
both the track officials and race drivers. The content of the
drivers meeting is redundant week to week. This is done so that
things are very consistent, and to make sure that new
competitors get a full understanding of what to expect while
competing. We will also use this time for questions from
the racers and to also make any announcements regarding
something new or something that we will be watching or strictly
enforcing during that race day. Each driver's meeting will
discuss:
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Race order and format for each class.
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Line up sheets, line up grids, and how line-ups for all
races will be determined.
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Hot laps, pace laps, getting lined up, and the duties of
our front row competitors.
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Flags; which ones we use, their meaning, and how we will
use them to officiate the race.
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We strongly stress safety as the key focus to all karters.
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We strongly stress our demand for good sportsmanship
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We finish with general housekeeping issues around tech
inspection and weigh in procedures.
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Questions and answers, and any new subjects.
Flagman
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Green-means the track is safe and the race is in progress,
it also signals the start to the race.
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Yellow-means caution. Whenever this flag is displayed it
means to slow down. During pace laps it is to slow the class
for lining up. If displayed during the race it means to slow
down and line up in a single row. The yellow flag is used
when there is an accident or spin on the track and the lead
karts could race back around into unsafe racing conditions.
Restarting the race from a yellow flag period will always be
done from a single file line-up. Once a competitor
receives the caution flag, they are told to slow immediately
due to a likely unsafe condition on the track somewhere.
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Red-means stop. This flag is displayed when an accident
has happened on the track and those involved may need help
due to possible injury. We instruct our racers to first
raise their hand in the air (signals a karter's intent to
slow down or leave the track, to karters behind them) and
then make sure that the spot they pick to stop is safe. Once
stopped the karter then shuts the engine off. There will be
a regrouping of the karts on the start-finish line before
the race goes again so the engines are shut off and karts
pushed back to this area. The only other time you'll see a
red flag is when conditions are no longer safe for racing.
This may be if rain occurs during a race.
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Black means disqualified. You will see the flagman use the
black flag two ways. If it is rolled up and pointed at a
competitor it is a warning. The track crew has observed this
competitor doing something that is breaking a rule; likely
something to do with how they are driving. If the flag is
presented unrolled then the competitor who received it knows
to go to the pits. This black flag could be for a rule
violation or it could also be an unsafe mechanical problem.
When a person has been black-flagged they are no longer
scored, and the points for that heat race are taken away. A
track crewmember will have a conversation with the offending
driver to make sure they understand what they did wrong.
This is to also get confirmation from the disqualified
competitor that the offense will not happen again.
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Blue or Blue w/Orange Stripe means move over. This flag is
displayed when a front runner is lapping a competitor. If a
competitor is slow enough to be lapped we display this flag
to tell them of the approaching faster traffic so they can
allow room for the leader to easily pass. This is done so
that slower lapped traffic doesn't weigh into the outcome of
the race.
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White means one more lap left in the race.
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Checkered means the race is over. If you were the first
one to the flag, the checkered also means you were
victorious. You will see the race winners coming around at
the end of the race to receive the checkered flag so they
can do a victory lap!
Track Etiquette
We try to teach all new racers what the 'rules of the road'
are, because they apply in practice as well as during a race.
'Rules of the road' are an outgrowth of both common courtesy and
sportsmanship. Strict adherence to the, 'rules of the road', are
demanded of all drivers so that a safe place to practice and
race exists. Here are a few of them.
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Always drive a straight line, don't zig zag. When you
aren't driving a straight line you are blocking, and that is
against the rules. If you aren't fast enough to keep the
person behind you maybe you should let them go by and learn
something from following them. Sometimes some unintentional
blocking goes on when we have beginners involved. Often our
pintsize drivers steer in the direction they look. If
another kart pulls up along side, and the pint size racer
looks over at them, inadvertently the pint size racer steers
in the direction that they are looking. This usually results
in a collision. Not typically life threatening, but a good
way to bend wheel rims and make mom real nervous!
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No bumping or pushing. In open wheel racing there is
casual contact, but intentional contact is not allowed. It
is sometimes hard to tell the two apart. This is one of the
challenges that the race director, flagman, and corner
workers face. If it is determined that someone is bumping or
running into someone else on purpose, they will be
disqualified, or black-flagged. This is done for two
reasons. Most bumping or pushing is an accident waiting to
happen, and certainly not a sportsman like way to compete.
It is harder and takes more skill to pass a fellow
competitor without first hitting him. The good racers aspire
to pass in this matter. FKA also has an excellent safety
record that we work hard to preserve by keeping the rough
driving out of our races. The funny thing is that the two
drivers bumping on the track usually aren't nearly as
excited as the pit crews get while watching. When a
discussion by rival race teams ensues in the pit, diplomacy
is usually lost and then neither team has any fun. Another
reason your race crew is thumbs down on rough driving.
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When is it okay to overtake in a corner? Experience and
good judgment will help the seasoned karter avoid trouble
with another competitor in a corner. For the beginner, we
try to convince them that unless they are clearly alongside
or ahead of the person they are trying to overtake, they
should concede the corner to the other person. Now you'll
see karters race through corners side-by-side. The rules
regarding who has the right to the corner exist to avoid a
potentially dangerous situation. If a competitor manages to
get his front wheels just past the rear wheels of the racer
in front, and then they enter the corner in this fashion,
the person in front may never know that he has company close
behind. Our two karters turn the corner, if the front wheel
and the back wheel of the opposite karts make contact the
person in front can be flipped upside down.
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No "paybacks". Human nature says that if you've been
wronged you get even, right? Not. Getting even right
there and then seems like a fair enough policy, but the
problem is that usually the guy that just rammed you from
behind may have had help doing it, or did it completely by
accident, or wasn't even the person who did it! After all,
the driver fixing to retaliate didn't see what happened in
most cases, he just felt it. So the violated driver sets
about getting even and the next thing you know someone is
run off the track, or the two now engaged in a rolling
battle end up on top of each other. This isn't good for
obvious safety reasons, but also because we now have good
opportunity for someone to get mad, and emotional, and ugly.
That's why the race crew makes decisions on who should be
disciplined, if anybody.
Good luck
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